Companion / NPC Barks · Fantasy Fiction · RPG / 3D Platformer

Porcelain

A newly awakened crystal being must join a team of doll-bodied warriors to protect the last free members of their kind from an ancient, encroaching darkness, all from 25 inches off the ground.

Format RPG / 3D Platformer
Document NPC Bark Script
Status Shelved

Porcelain is a third-person action game set in a world of hidden magic and human scale danger. You play as a Crystalline being who explores the world in a handcrafted resin body. Your team fights to protect themselves and the few humans who shelter you from a powerful and underestimated enemy called "The Navigator". The player steps into the role of the newest member of the team, ready to fight in a world they don't fully understand while carrying hazy memories of a place that no longer exists. Guided by the elderly Lethia Hagen and supported by three veteran teammates, the player must choose a fighting style, earn their place in the group and uncover the truth about what The Navigator is hunting for. They are small beings in a big world, and the stakes are high.

Joseph

He / Him · Support · Light Class

Joseph has been fighting for ten years and has never quite gotten used to it. He is the lightest and quickest of the three, a support fighter who prefers to work from a distance. He throws daggers, lays traps and does his best to stay out of reach. It's not because he lacks courage, but because he is honest enough to know his limits. His deep voice tends to surprise people who expect it to match his nerves, and his nerves tend to surprise people who expect them to have faded by now. He is thoughtful, self-deprecating, and quietly loyal. He will complain about every mission and show up for every single one.

Asset ID Line Type Bark Delivery Note Char
JOE_ATK_1Attacking"Okay, okay… here goes!"Hesitant, muttered under his breath.22
JOE_ATK_2Attacking"Don't take it personally."Apologetic. He genuinely means it.25
JOE_ATK_3Attacking"I really don't want to do this…"Spoken mid-swing. Conflicted.31
JOE_ATK_4Attacking"Hyaaah!"Swinging above his head.7
JOE_ATK_5Attacking"Just stay down, please."Exhausted plea.23
JOE_INJ_1Injured"Ow! Why?!"Sharp and panicked. Immediate.9
JOE_INJ_2Injured"I felt that."Annoyed.12
JOE_INJ_3Injured"Okay, okay- I think I'm okay."Self-reassurance. He is not okay.29
JOE_INJ_4Injured"Uh…. a little help?"Shaky, nervous chuckle.19
JOE_INJ_5Injured"This is not worth it!"Muttered to no one in particular.21
JOE_LWH_1Low Health"Oh, this is bad…"Quiet panic.16
JOE_LWH_2Low Health"I need a second."Scared. Retreating.16
JOE_LWH_3Low Health"Just… give me a second."Barely holding it together.23
JOE_LWH_4Low Health"I'm not going out like this."Stubborn. Surprising himself.28
JOE_DIE_1Knocked Down"I'm sorry-"Cut off before he can finish.10
JOE_DIE_2Knocked Down"Ahhhh!"Low scream, as if having gut pain.6
JOE_DIE_3Knocked Down"Oh, no-"As if fainting.7
JOE_KIL_1Defeating"Is it over?"Disbelief.11
JOE_KIL_2Defeating"Okay. Okay, that's done."Talking himself down. Still shaky.24
JOE_KIL_3Defeating"I didn't enjoy that."Completely sincere.20
JOE_IDL_1Idle"We're fine. This is fine."Personal mantra.25
JOE_IDL_2Idle"There are too many hiding spots in here… I don't love that."Nervous energy. Scanning the environment.59
JOE_IDL_3Idle"I wasn't scared. I was being cautious. There's a difference."Unprompted and defensive.60
JOE_IDL_4Idle"I think it's going to rain later."Uncomfortable with silence.33
JOE_IDL_5Idle"How does everyone else make it look so easy?"Said softly.44
JOE_BLA_1Team Talk"Nikee, stop talking and start running."Things are getting serious.38
JOE_BLA_2Team Talk"Tirta, you're going first. Obviously."Matter of fact. Big monster ahead.37
JOE_BLA_3Team Talk"That's a lot of them. That's…. A lot."Counting and then regretting counting.37
JOE_BLA_4Team Talk"Nobody panic. I'm panicking a little already, but nobody else should."Spoken quickly.69
JOE_BLA_5Team Talk"I'm saying there might be a smarter way to do this. I'm not saying I know what it is."With self-awareness.85

Nikee

She / Her · DPS · Scout

Nikee doesn't wait. She is the team's scout and its sharpest edge. She's a close-to-mid range fighter who moves like she's already three steps into a plan that nobody else has even heard yet. She is not cold, but she is economical with words, movement and patience. The betrayal of the brother-like character known as Beresh hurt her more than she will ever admit.

Asset ID Line Type Bark Delivery Note Char
NIK_ATK_1Attacking"You've had your chance."Cool and cold.23
NIK_ATK_2Attacking"Don't blink."Primed for action.12
NIK_ATK_3Attacking"Come on then!"Invitational taunt.13
NIK_ATK_4Attacking"Eyes on me."Deliberate.11
NIK_ATK_5Attacking"You don't know who you're messing with."Flat. Factual.39
NIK_INJ_1Injured"Good hit."Briefly impressed.9
NIK_INJ_2Injured"I'm still here."Low and even.15
NIK_INJ_3Injured"That's gonna leave a mark…"Dry. Level-headed.26
NIK_INJ_4Injured"You think that's enough?"Exasperated.24
NIK_INJ_5Injured"Try again."Provoking. Unafraid.10
NIK_LWH_1Low Health"Not yet…"Stubborn refusal.8
NIK_LWH_2Low Health"I can still move."Checking herself. Confirming it's true.17
NIK_LWH_3Low Health"Keep going. Keep going."Above a whisper. Pushing through.23
NIK_LWH_4Low Health"It's fine, don't stop."Said to herself.22
NIK_DIE_1Knocked Down"No-"Short. Cut off.3
NIK_DIE_2Knocked Down"Finish it. Finish the fight."To her teammates, not her enemy.28
NIK_DIE_3Knocked Down"Ughhh!"As if shocked.6
NIK_KIL_1Defeating"Hmph."Disdain.5
NIK_KIL_2Defeating"It's over."Unbothered.10
NIK_KIL_3Defeating"That's done."Uncelebrated.12
NIK_IDL_1Idle"I feel like we're being watched."Instinct. She trusts it.32
NIK_IDL_2Idle"Beresh used to hate waiting…"Said quietly. She doesn't elaborate.28
NIK_IDL_3Idle"Something's off."On the lookout.16
NIK_IDL_4Idle"We're losing time."Impatient.18
NIK_IDL_5Idle"Don't fall behind."Over her shoulder. She's already moving.18
NIK_BLA_1Team Talk"Joseph, I need you to focus."Fond impatience.28
NIK_BLA_2Team Talk"Tirta, you're needed up front."Direct. No filler.30
NIK_BLA_3Team Talk"If something moves, you tell me."Diligent.32
NIK_BLA_4Team Talk"I've got eyes on it. Hold your position."Calm authority.40
NIK_BLA_5Team Talk"We don't leave anyone behind. Move."Said once. Non-negotiable.35

Tirta

They / Them · Tank · Heavy Class

Tirta is one of the heaviest things in any room they walk into, and not just because of the metal components making up their body... but because they are the team's anchor. A tank fighter who absorbs damage with the same calmness they bring to every conversation. Their crystal is larger than the others' in the team and this contributes to their mass. Non-binary and unbothered, Tirta is the simulacrum on the team who says the hard things plainly. They are not fearless. They have simply already decided that fear is not enough of a reason to stop.

Asset ID Line Type Bark Delivery Note Char
TIR_ATK_1Attacking"You picked the wrong fight."Deadly.27
TIR_ATK_2Attacking"I'll make this quick."Not a boast.21
TIR_ATK_3Attacking"Stay behind me."Steady. Protective.15
TIR_ATK_4Attacking"Don't get up."A warning. Not a boast.13
TIR_ATK_5Attacking"I said stay back."Repeated warning. Still calm.17
TIR_INJ_1Injured"Is that all?"Genuine curiosity.12
TIR_INJ_2Injured"Ha."One syllable. Completely fine.3
TIR_INJ_3Injured"You're going to need to hit harder than that."Even tone. No anger.45
TIR_INJ_4Injured"Good. Now I don't need to hold back."With a smirk.36
TIR_INJ_5Injured"I felt that one."Rare admission. Still not stopping.16
TIR_LWH_1Low Health"Something's wrong with the body."Clinical. No panic. Analytical.32
TIR_LWH_2Low Health"I need a moment. Just a moment."Rare for them to say this.31
TIR_LWH_3Low Health"Still standing."Said to reassure the team.15
TIR_LWH_4Low Health"Don't stop, I'll keep up."Waving off concern.25
TIR_DIE_1Knocked Down"Keep going."Simple. Final. To the team.11
TIR_DIE_2Knocked Down"I'm…not…done."Struggling to stay conscious.13
TIR_DIE_3Knocked Down"...oh."Surprised by it. The quietest fall.6
TIR_KIL_1Defeating"Rest now."Quiet dignity.9
TIR_KIL_2Defeating"Good."Satisfied.5
TIR_KIL_3Defeating"Next."Already looking ahead.5
TIR_IDL_1Idle"The metal helps. Being this heavy keeps me present."Reflective. Grateful.51
TIR_IDL_2Idle"I like it here. It's quiet."Peaceful.27
TIR_IDL_3Idle"The body is heavy today. That's alright."Grounded.40
TIR_IDL_4Idle"The air is a little chilly."Distracted.27
TIR_IDL_5Idle"I wonder if the Navigator feels anything."Mind wandering. Unsettling.41
TIR_BLA_1Team Talk"Joseph, breathe…"Plain. Said once a day.16
TIR_BLA_2Team Talk"Nikee went ahead… again."Smiling. Not afraid.24
TIR_BLA_3Team Talk"We've been worse… Have we been worse?"Dry humour. Rare for them.37
TIR_BLA_4Team Talk"Stay close. Both of you."Protective instinct.24
TIR_BLA_5Team Talk"Nobody dies today."Meant completely.18

One ran. Three stayed. Now there are four.

𓆩𖢻𓆪