Writer | Narrative Analyst | Voice Artist
"QA taught me how games break.
Now I want to help build them."
I'm a First Nations woman from a culture where storytelling has always been central. It is how we carry language, history and identity from one generation to the next.
I grew up watching Star Trek with my family and believing the future could be something worth imagining. That feeling stayed with me. I've had a fulfilling career in the games industry as a QA specialist, learning how interactive worlds are built and where they break. Looking back, I realize I was also learning how interactive stories work from the inside out.
Now I'm taking that experience and moving it somewhere new. I'm a very creative person. I think a lot about narrative systems and the human experience. I love telling stories, but I thrive when I'm telling the ones that stay with people long after they've stepped away.
A magical gateway. An interdimensional trading hub full of cryptids, deities and the animal companions of witches. This design document builds out the setting, the characters, the narrative systems and the moment an evil, trapped monster becomes the most human person in the room.
Read more → PorcelainThirty lines each for three companion characters: a support fighter who has never gotten used to combat, a scout with no patience and a tank who has simply decided fear is not a reason to stop. Combat barks, idle lines and a few small things.
Read more →Two lost travellers are using portals to get home. A mechanical guardian takes pity and breaks protocol to answer questions that might change their lives forever. This is a Twine-style branching scene with three paths and one convergence.
Read more → Project OrbA science fiction story built around a single object that nobody fully understands. There are three factions with competing interests. The tone sits somewhere between bureaucratic dread and genuine wonder. This is content for a live-action serialised drama in development.
Read more → Cozy Paws CaféProfiles for seven main characters with interlocking arcs and adoption profiles for sixteen cats in a game where the player runs a cat rescue/café.
Read more →Laura LaBillois — Sample Reel