Writer | Narrative Analyst | Voice Artist
"QA taught me how games break.
Now I want to help build them."
I'm a First Nations woman with over fourteen years in the games industry. Most of it was in QA, all of it was watching how interactive worlds are built and where they fall apart. I wasn't just finding bugs. I was learning, from the inside out, how interactive stories actually work.
That perspective is what I bring to narrative design. I think about systems and I think about people. I'm most at home when those two things have to negotiate with each other. I currently work in QA and am building deliberately toward that transition.
I come from a culture where storytelling is how language, history and identity survive... passed forward from generation to generation. This shaped how seriously I take a story that sticks. I love building them. I especially thrive when I'm telling the ones that will stay with people long after they've stepped away.
I grew up watching Star Trek with my family and believing that the future was worth imagining.
I still do.
A magical gateway. An interdimensional trading hub full of cryptids, deities and the animal companions of witches. This design document builds out the setting, the characters, the narrative systems and the moment an evil, trapped monster becomes the most human person in the room.
Read more → PorcelainThirty lines each for three companion characters: a support fighter who has never gotten used to combat, a scout with no patience and a tank who has simply decided fear is not a reason to stop. Combat barks, idle lines and a few small things.
Read more →Two lost travellers are using portals to get home. A mechanical guardian takes pity and breaks protocol to answer questions that might change their lives forever. This is a Twine-style branching scene with three paths and one convergence.
Read more → Project OrbA science fiction story built around a single object that nobody fully understands. There are three factions with competing interests. The tone sits somewhere between bureaucratic dread and genuine wonder. This is content for a live-action serialised drama in development.
Read more → Cozy Paws CaféProfiles for seven main characters with interlocking arcs and adoption profiles for sixteen cats in a game where the player runs a cat rescue/café.
Read more →Laura LaBillois — Sample Reel